![]() It feels more like a spam session that doesn’t reflect the intense attack and evade feeling of the movies.įinally, Grid Tanks is clearly based on Tank, a mid-70s Atari game, which also saw a remake in Wii Play. There are disc power-ups meant to make things more interesting, but the problem is that the discs fly around far too quickly and the attack controls are inconsistent. In these battles, players run around an arena attempting to “derezz” opponents by hitting them with their discs. The most baffling game has to be Disc Battles, which could only be considered a design success if its intent was to have players as disoriented as their movie counterparts when they were unceremoniously dumped into the Grid games. While like tennis in a way, the action is too stilted and the game doesn’t provide enough control variety to allow for significant strategy. ![]() If the player misses, then the floor is damaged, creating a fall hazard. If the opposing player is close enough to the ball, the character can catch it, and the process continues, turn by turn. In Hyper Ball, players serve the ball up and try to throw it at their opponent’s side during the optimal range along a moving meter. Hyper Ball proves that not all games from the silver screen make sense as a real video game. The AI isn’t particularly engaging, but the racing modes are especially fun in multiplayer. These weapons add a layer of strategy, and even light trails can be destroyed by them. The modes featuring these vehicles are similar to the cycle games, but the Runners sport an array of weaponry such as guns, mines, and missiles. In Lightcycle Races, a 90-degree turn would almost certainly end in instant death, so the button now provides a means of abruptly smashing to the left or right.īesides the cycles, players can also take control of the two-seat Light Runners. Besides the behind-the-vehicle perspective, players can jump over light trails. It’s like the classic game Snake, but there are a number of key differences. In Lightcycle Battles, players can make 90-degree turns in an attempt to cut off opponents using the light trails that follow their vehicles. While similar to Mario Kart, Tron adds its own flair with hard turns. Here, the game makes good use of Wii Remote tilt controls to provide a smooth driving experience. The vehicular games are probably the most memorable aspect of Tron, even for those who haven’t seen the movies, and they form the best part of Battle Grids. After each match, players’ overall scores move up and down, charted on a graph like Wii Sports. In a nod to the original movie, some of the unlockables can be purchased with Bits, glowing polyhedrons collected in story mode or earned through competition. A fair number of unlockables are included, such as gameplay variations, arenas, and cycle and disc types. Several games can be controlled either Remote-only or with the Remote and Nunchuk, and there is also Wii MotionPlus support to increase sensitivity. Match load times are also on the long side.īattle Grids includes seven game types, with a couple of variations for each type. Almost immediately, I found repeatable bugs where I would get stuck falling through walls. I guess there just isn’t much to do in the Grid besides compete in the Games. If you fail a story point, you keep playing until you can pass. ![]() Story mode provides some simple 3D platforming, acting more as a hub between story points (excuses to play the next game type) than anything else. The protagonist is an ISO, set to be the first to win the Grid Games, to the displeasure of some programs.īattle Grids’ story is quite short, and feels tacked on. However, the “racial” conflict between user-created programs known as ISOs, who emerged spontaneously from the grid, is prevalent in the story line. However, Battle Grids, as the title implies, focuses only on the grid games, and I imagine you’ll have to play Tron: Evolution on one of the other systems to get the rest of the story. While relatively isolated from the premises of the Tron movies, Battle Grids does feature characters from Legacy such as Quorra, Tron, and Zuse. The story in Tron: Evolution takes place sometime before the events of the movie, Tron: Legacy, during a lighter time in the Grid when games were played for fun rather than survival. The game allows up to four players to compete, and despite its shortcomings, can be quite a bit of fun in a competitive, multiplayer environment. Unfortunately, those games vary significantly in quality, and overall fall short of the technical achievements the Tron movies are known for. Tron: Evolution – Battle Grids could be considered something of a futuristic Wii Sports, and the one thing it does well is provide an array of games from the Tron universe.
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